Back in 1983 you would pay $217 for a Commodore 64 at K-Mart, today the portable version is lowered by more than $200!
As a special celebration we´re now trimming an extra $2 off the price for the next few days.
This was the price of a C64 in 1983 - thanks to Mike for the image!
We want to use the occasion to once again thank all of you out there who have constantly supported us and patiently waiting for the new games!
Version 1.2 is almost ready for submission, with both free and paid games coming to an iDevice near you! We´ve got a tip on twitter about the game "Laser Squad" and it will of course be available as a free download together with Bruce Lee in the next update.
Version 1.2 will be a free update to existing customers. Our focus is in creating a retro experience for providing additional downloadable content (games) via Apple’s in-app purchases feature. We’re expecting to submit the update around the end of November, and hoping for a mid-December release.
Kiloo and Manomio are working hard at acquiring great titles and we’re very excited to announce these amazing classics as in-app purchases:
Druid and Bruce Lee screenshots:
We’ll continue to announce new titles on the blog and on Twitter once the deals close. Reports indicate in-app purchases go through a simpler review process, which is better for us all. Prices of individual games will range from free to USD $1.99 each, depending on the publisher.
Despite having seen it's day, the enthusiasm for the Commodore 64 continues to amaze us at Manomio. It is without a doubt that your passion played a huge part in the return to the App Store as it gave us the drive to keep trying. Therefore, Manomio and everyone involved wishes to thank you for your support and sticking with us for this tumultuous ride. We'd also like to thank those at Apple who worked with us and gave us another chance to share the venerable Commodore 64 with the world again.
What is coming for v1.2?
The primary feature is in creating a retro experience for providing additional downloadable content (games) via in-app purchases. We're expecting to submit the update around the end of November, and hoping for a mid-December release. Kiloo and Manomio are working hard at acquiring great titles and we're very excited to announce the first will include these amazing classics:
Druid I and
We'll continue to announce new titles here and on Twitter once the deals close. Reports indicate in-app purchases go through a simpler review process, which is better for us all. We expect the typical price of individual games to be USD $0.99 each.
It was exactly 1 year and 1 week ago that Brian and myself first connected via email. Brian is a Dane living in Sweden and I'm an Aussie living in the USA and incredibly we've never met each other! If we were questioned about what the year ahead looked like for C64, I know we'd have been way off. That's not the case now, we're savvy with social media, know all the right Google keywords and we're listening to you where ever you raise your voice. If it's features, games or issues - we'll collect them and seek to make C64 better.
We decided to keep this to a FAQ style post, and answer some of the most common questions we've seen on twitter, forums and comments. We all know why C64 for iPhone was pulled and we're very grateful Apple is giving us another chance.
Q: Will I have to pay again?
No, this will appear as an update, like any other app.
Q: When can we expect to see v1.1?
Version 1.1 is in review, and based on current approval times, we are expecting feedback from Apple early next week.
Q: What's new in v1.1?
We spent a lot of time on this update to resolve the issues with our initial launch:
Compliance with the Apple SDK agreement
Up to 30% improvement in performance - better battery life and smoother game play
3 additional games, International Soccer, International Basketball and International Tennis
Minor UI improvements
Q: What about more games?
Our original model was designed well before Apple announced iPhone OS 3.0, which introduced in-app purchases. Version 1.2 is already well underway and is primarily focused on incorporating this feature into C64 for iPhone. We are very excited about the user experience and the steamlined approval process, which ultimately means more titles to you, faster. We anticipate a mid December release.
Q: What is beyond v1.2?
We're listening to you, and so v1.3 will be the most important requests we gather from twitter, community forums such as Touch Arcade and comments on our site. Beyond v1.3, we're tossing around some exciting ideas, such as support for external controllers, network play, alternate touch-based control schemes, social gaming and more.